OPEN POSITIONS

We are always looking for talented game developers to join our team. Check out our open positions below!

WE ARE SEEKING…

junior community manager

combat designer

Noble Legacy is a medieval city-builder with an active, passionate player base that's been with us since Early Access. The community already shows up, they post builds, debate design decisions, and hold each other accountable. We need someone who can keep that energy going, represent the studio with authenticity, and make sure every player who leaves a review or asks a question feels heard.

This is a junior role, but it's not a background task. You'll be the voice of Studio 369 to our players every day.

WHAT YOU'LL DO

  • Own and moderate the Noble Legacy Discord. Keep channels organized, conversations healthy, and the community informed

  • Monitor and respond to Steam reviews, both positive and critical, in a consistent and professional tone

  • Surface trending feedback, bugs, and feature requests from the community to internal teams

  • Assist with drafting community-facing update announcements, patch notes posts, and event posts

  • Coordinate with dev and production to keep players informed during milestone updates

  • Track community sentiment and flag meaningful trends to leadership

WHAT WE'RE LOOKING FOR

  • Genuine passion for games, ideally, you've played Noble Legacy or similar city-builders

  • Strong written communication skills with the ability to match tone to context

  • Experience managing or moderating a Discord server (community or professional)

  • Thick skin and good judgment when handling negative feedback or heated players

  • Self-starter who can work independently without hand-holding

  • Familiarity with Steam community tools a plus

COMPENSATION AND STRUCTURE

We're open to the right structure for the right person. This role can be part-time contract or grow into a full-time position depending on fit and studio needs. Compensation is commensurate with experience and hours.


Noble Legacy is a third-person medieval city-builder with combat systems already in place and actively being refined. We're not building combat from scratch, we're tuning what's there, expanding it thoughtfully, and integrating new elements as the game evolves toward 1.0. This role supports that work.

You'll work directly with the design and production team to balance, test, and extend combat mechanics within the existing framework. You'll have real input and real responsibility, not busy work.

WHAT YOU'LL DO

  • Balance and tune existing combat parameters, enemy behavior, player damage, stamina, weapon feel

  • Design and document new combat elements as they're scoped into the roadmap (raids, wildlife encounters, diplomacy-related conflict)

  • Collaborate with engineering to implement and iterate on combat changes in Unreal Engine

  • Contribute to playtesting and QA with a combat-specific lens

  • Maintain clear design documentation for all combat systems and updates

  • Analyze community and playtesting feedback related to combat and translate it into actionable adjustments

WHAT WE'RE LOOKING FOR

  • Shipped or released title experience preferred (indie, mod, jam, or professional)

  • Solid understanding of third-person action combat design fundamentals

  • Familiarity with Unreal Engine, Blueprint comfort is a baseline; deeper experience is a plus

  • Ability to communicate design intent clearly in writing and documentation

  • Experience with playtesting and data-informed iteration

  • Knowledge of medieval combat, RPG systems, or simulation games is a genuine advantage

WHAT THIS ROLE IS NOT

This is not a systems architecture role. The combat foundation exists. You won't be rebuilding it. This is precision work: tuning, expanding, and polishing an active Early Access game alongside a tight production schedule.

COMPENSATION AND STRUCTURE

Open to full-time or contract depending on the candidate. Compensation is competitive for a junior role at an independent studio with a live game.

LOOKING FOR SOMETHING ELSE?

We are always looking for talented game developers to join our team.

If you don’t see a job listing that applies to you, feel free to send us your resume and portfolio and we’ll contact you if something comes up!